This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Name of the videogame/app
Name of the producer
How to find it
Main technical requirements
It requires a browser that supports CSS grid, such as the latest version of Firefox, Chrome or Safari
Native Virtual Reality Support
6-11 years, 12-17 years
Use in Educational contexts
Degree of required tutoring
Autonomous use after teacher introduction/explanation
CSS code programming
In this game players learn to program CSS code. You can see a garden and there are carrots in the garden.
The goal is to water the carrots or to eliminate weed by using the right code. There are 28 levels and the levels get more complex from level to level. You get help from the beginning by giving you at each level an example for right coding. The students should take notes as it would be hard to remember these examples during the whole game.
The content is absolutely nonviolent.
Learning Object / Suggested activities with students
When learning about different programming languages this could be an example to try out. The students can do it within a lesson in school or they can try it at home on the PC.
There is nothing to download. You only need a browser (Firefox, Chrome, Safari).
The students should be advised in the beginning to take notes during the game, as the hints will not be shown during all levels.
Skills and competences
Skills and competences acquired
The learner gets a deeper knowledge of using CSS code. This could also be an example for coding in general.
The skills can be assessed by using the knowledge to program another application within the lesson or by testing it with paper and pencil within a paper test.