This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Accademia delle Belle Arti di Brera
Name of the videogame/app
Name of the producer
How to find it
To be Purchased
Main technical requirements
Native Virtual Reality Support
1-5 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
History, Arts and Music
Being Leonardo describes the multidisciplinary activities of the great Florentine master, in the historical context of the Renaissance, ranging in various thematic areas.
It is one of the first App developed for smartphone, tablet and virtual reality, focused on immersive experience. It is a model for the future virtual reality books.
The ergonomy is based on a 3d timelind that represents Leonardo's life, with a sequence of immersive environments dedicated to Leonardo.
It's an immersive biography: you are Leonardo, you live Leonardo's life.
The interface concept is based on 3d and immersive approach.
The app is interesting for the innovative interface, which is designed for use on a mobile device, tablet or smartphone, and for Virtual Reality viewers.
It is probably the first App designed in parallel and in native form for touch use and use on virtual reality devices, and introduces the students to the immersive education approach.
Learning Object / Suggested activities with students
The App is a example of "3d book",and its challenge is engaging students in art and history.
Skills and competences
Skills and competences acquired
Usage of virtual reality for education.
Competence about historical and artistic subjects.