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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Hellenic Open University
Author
Vicky Maratou

APPS/VIDEOGAMES

Image source: https://www.clevertouch.com/cleverstore/run-marco
Product type
Educational videogame
Name of the videogame/app
Run Marco!
Name of the producer
Allcancode Inc.
Year
2014
How to find it
For free
Direct link if available
https://www.allcancode.com/runmarco
Main technical requirements
Ios
Other Web browser
Native Virtual Reality Support
No
Single/Multiplayer
Single
Type
Adventure
Target Audience
6-11 years
Augmented Reality
No
PEGI Clasification
N/A

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
ICT
Educational Potential
Students learn the principles of coding through an adventure game.
They use visual instructions to guide one of the two characters, Marco or Sophia, towards specific destinations in the jungle through various game levels. The game teaches the basic of instructions and sequence of commands, different types of iteration and conditional logic. Instructions are in the form of the standard visual programming language "Blocky" which is designed for children in the age 6-12 y.o.
The user interface is aesthetic, the design is kid-focused and appealing to children. The character storyline will interest young students. Complicated skills and thinking are made practicable via a drag-and-drop interface.
Easy to use also for teachers who are not very familiar with computers.
The game is translated in 27 languages, among which English, Greek, German, Italian, Spanish, Lithuanian.
Learning Object / Suggested activities with students
Teachers can use it during ICT lessons or computer lab activities to introduce students to coding and pair it with specific lesson plans to supplement learning.
If there are not computers or iPads for all, students can play in pairs.

Skills and competences

Skills and competences acquired
Students learn how to think as software developers and learn logical argumentation applying critical thinking to find solution to specific problems.
As a suggested method to assess the skills, teachers could provide students with relevant quizzes on paper after students have completed a number of game levels and ask them to solve them.
Another option is to ask students to take screenshots during the game and write assessments on key moments of the game.
Soft skills
Critical thinking, Problem solving

1 Comments


Partners' Institution
Kaunas Jurgis Dobkevicius Progymnasium (Lithuania)
Author of the comments
Rimante Grumadaite
It is educative game for little learners who already can read (late 1st graders and older). Children not just common things as sides (right, left), using keyboard, but also logical thinking using programming blocks, to make the right sequence of commands.
Very useful that you can choose the language of the game (Lithuanian, Greek, Estonian, Polish, etc.). The levels are from easy to harder but in small steps. Great motivation system (stars) which involve children in seeking greater results.



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018