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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Kaunas University of Technology
Author
Neringa Kelpšaitė

APPS/VIDEOGAMES

Image source: https://play.google.com/store/apps/details?id=com.apnax.wordsnack&hl=en
Product type
Leisure App with educational potential
Name of the videogame/app
Words Snacks
Name of the producer
APNAX Games
Year
2017
How to find it
For free
Main technical requirements
Windows, Ios, Android
Native Virtual Reality Support
No
Single/Multiplayer
Single
Type
Educational
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
No
PEGI Clasification
PEGI3

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
Languages
Educational Potential
The goal of the game is to swipe the letters for making words. From same letters several words can be formed. Game is possible in 30 languages and trains spelling skills, enhances vocabulary. Every player can play it in his/her pace - any time limit. Possible to play online and offline

RISKS: highly addictive, needs to be limited time for game duration
Learning Object / Suggested activities with students
Children can play the game as home-works or in the classroom as attractive lesson part (individually, using one device in pairs as a team or as individuals as contest between two of them).

Game can be used for developing vocabulary and improving spelling skills of mother-tongue language or foreign languages (in sum there are 30 languages to choose from).

Skills and competences

Skills and competences acquired
Spelling skills, enriched vocabulary, concentration.
Soft skills
Critical thinking, Problem solving

8 Comments


Partners' Institution
Hellenic Open University
Author of the comments
Georgia-Zeta Tsigka
In this skill test, players are involved in a problem-solving situation and express creativity. Especially when it comes to secondary school students, they can be pleased with the easy achievement of good results. Accordingly, the game can be a supplement, a reason for fan and rewarding at the end of some individual or group activities in language class.
Its main qualities are simplicity, language-related and the calm pace.
Partners' Institution
Hellenic Open University
Author of the comments
Efi Manioti
This game can be used in early childhood educational settings as well in primary and secondary education. Teachers can promote and develop student
Partners' Institution
Hellenic Open University
Author of the comments
Eleni Papalazarou
Good for revising vocabulary in a fun way.
Partners' Institution
Hellenic Open University
Author of the comments
Vasiliki Kontogianni
Very interesting game for elementary school children.
Discover the hidden words by making combinations or by getting help of the starting letter.
It requires concentration, critical thinking, problem solving ability and helps to enrich vocabulary.Parents can play it as well spending creative time with their children .It helps improving spelling skills of mother-tongue language or in a foreign language
Partners' Institution
Hellenic Open University
Author of the comments
Hara Kokkinou
It is a simple interesting game.
It can be a pleasant way to practise vocabulary and spelling in mother tongue or in a wide range of foreign languages.
Partners' Institution
Kaunas University of Technology
Author of the comments
Raseiniai Šaltinis Progymnasium - Reda Stulgyte
This game motivates to develop the vocabulary, develops memory and observation skills (to notice the letter due to make the word).
Partners' Institution
Kaunas University of Technology
Author of the comments
Raseiniai Šaltinis Progymnasium - Gileta Barakauskiene
Generally, it is good way to remember foreign language words. It is catchy.
Partners' Institution
Kaunas University of Technology
Author of the comments
Forvardas - Dalia Tysliavaite-Blyze
A fun way to practice your vocabulary anywhere and anytime.



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018