This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Accademia delle Belle Arti di Brera
Leisure App with educational potential
Name of the videogame/app
Name of the producer
How to find it
Main technical requirements
Native Virtual Reality Support
12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
No related to school subject
Visual impairment, Physical disability
The app allows students of all ages to go out classrooms walls and come together to solve problems in an engaging and fun way, and can make students fell good about what they learn and accomplish with augmented reality.
Playing Pokemon GO together can be a great staff team-building activity for back-to-school professional development.
Keep a log of where the students go, what they see, and what they are learning as they play, including historic places and points of interest.
It's a resource from a teacher that aligns learning experiences from the game to Gardner’s Theory of Multiple Intelligences.
Students can calculate how many miles they would need to walk (converting from the kilometers used in the game) in order to hatch the different eggs. Then estimate how many calories they would burn in hatching one egg. Or see how much weight they can lose playing the game with this calculator. And there's a Pokemon GO interval training workout they can do while playing.
Many of the Pokestops (the app's locations) in the game showcase a local business, attraction or historical site. Since students already have their phone in their hands, have them use the Google Street View app to take a 360° spherical panoramic image of the Pokestop.
The Journal component of the game automatically records the time and date of the events as they occur, that students can use to figure out the average number of events per day or to graph their allocation of items from a Pokestop.
The app encourage students to either gather the GPS points of their finds as they play the game or have them collect that info when they are done for the day.
Learning Object / Suggested activities with students
The app can make improve students's logical and strategical reasoning in teams, walk outside the classroom wile they're playing. The app can also improved their social skills and the children appeared more engaged with their learning.
Skills and competences
Skills and competences acquired
The game uses augmented reality for learn to manage data, and it encouraged children with and without learning difficulties to play outside and engage with other students.
Team working, Coaching