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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Accademia delle Belle Arti di Brera
Author
Roberto Carraro

APPS/VIDEOGAMES

Product type
Educational App
Name of the videogame/app
Chineasy
Name of the producer
Chineasy
Year
2015
How to find it
For free
Direct link if available
https://www.chineasy.com/learn/app/
Main technical requirements
Ios, Android
Native Virtual Reality Support
Yes
Single/Multiplayer
Single
Type
Educational
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
PEGI Clasification
3

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
Languages
Special needs
Visual impairment, Learning difficulties
Educational Potential
Learn Chinese through illustrations and stories. Build your vocabulary from a few simple characters to thousands of complex words. From total beginners to intermediate learners, everyone can learn to recognize and pronounce Chinese words on the go and unlock cultural insights along the way.

While playing, you’ll lay the foundation to reach basic Chinese literacy and advance your Chinese level skills.
Learning Object / Suggested activities with students
Chineasy helps you learn about Chinese characters with the help of universal illustrations.

Skills and competences

Skills and competences acquired
Learn Chinese.
Soft skills
Problem solving, Coaching

3 Comments


Partners' Institution
Hellenic Open University
Author of the comments
Eleni Papalazarou
it can be used in a lesson about China/Chinese. A good way for students to familiarise with ideograms.
Partners' Institution
Hellenic Open University
Author of the comments
Nancy Gkitersou
Students get excited by the illustrations themselves and it is also very motivating the fact that they can listen to the pronunciation of the words. Besides, it is creative in the sense that students ask themselves the reason why Chinese people use ideograms and they can start thinking more on that.
Partners' Institution
FH JOANNEUM
Author of the comments
Gudrun
To learn Chines an app is essential, I think.
Gudrun (FH JOANNEUM)



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018