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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Accademia delle Belle Arti di Brera
Damiano Colacito


Product type
Leisure videogame with educational potential
Name of the videogame/app
The Sims 3
Name of the producer
Electronic Arts
How to find it
To be Purchased
Main technical requirements
Windows, Ios, Nintendo, Xbox
Native Virtual Reality Support
Target Audience
12-17 years
Augmented Reality
PEGI Clasification

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
No related to school subject
Special needs
Learning difficulties
Educational Potential
The Sims 3 is a simulation videogame. It consists in recreating all the aspects of a family life: not only the appearance of the characters is chosen, but also their character traits and their attitudes. The video game addresses both the issues related to the creation and management of housing and those related to the world of work. The behavioral aspects are fundamental: according to the player's behavior, friendships or enmities are made; if you skip the work shift you will remain unemployed. The aim of the videogame is to make all the inhabitants of the family nucleus happy and satisfied.
Learning Object / Suggested activities with students
Through the problems that arise in the videogame, the player learns to manage the economic resources of the family unit and the maintenance of the house. We also manage social relations not only within the family but also with all the inhabitants of the neighborhood, which is freely explored.

Skills and competences

Skills and competences acquired
Management of resources and social relations, relationship with the world of work, design of interior and exterior spaces.
Soft skills
Problem solving, Time management


Partners' Institution
Author of the comments
My doughter is constantly constructing SIMS worlds and homes - so yes, might as well be used with some structured purpose in class.

This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018