This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Accademia delle Belle Arti di Brera
Leisure videogame with educational potential
Name of the videogame/app
Assassin's Creed Origins - Discovery Tour
Name of the producer
How to find it
To be Purchased
Main technical requirements
Native Virtual Reality Support
12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
The Assassin's Creed videogame saga enjoys a faithful reproduction of historical places and periods, with the possibility of reliving them and visiting them. The player proceeds to some of the most famous places in the world carrying out the various missions assigned, retracing important historical periods. After the success of the various chapters of history, a new version without the objectives of the game was introduced, with the aim of being able to exclusively visit the historical places.
Learning Object / Suggested activities with students
The Discovery Tour is a mode that allows players to travel freely throughout Ancient Egypt to discover details of its history and the daily lives of its inhabitants thanks to guided tours by historians and Egyptologists. It is a content that focuses exclusively on exploration in a world free of conflicts, pressures or limits linked to normal game dynamics.
Skills and competences
Skills and competences acquired
Learning History of Ancient Egypt