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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Erika Pernold


Product type
Educational videogame
Name of the videogame/app
Bus Driver's Math
Name of the producer
Provided from
How to find it
For free
Main technical requirements
Native Virtual Reality Support
Target Audience
6-11 years
Augmented Reality
PEGI Clasification
not commented

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
Special needs
Physical disability
Educational Potential
Goal: Calculate whether the money paid by the passenger is enough.

The player has the role of a bus driver. He/she can see a label indicating the fare rates for children, adults and elderly people. In each level different people or groups of people are paying for the bus. The player has to decide if the payed amount is enough or not. In each level there are many oppertunites to decide and each level is getting more difficult. In the first level there are e.g. only single persons who pay but up to the second level there are also groups of people where the player has to calculate the necessary fare and has to decide if the paid price is enough or not. The player has three lives – after having made three wrong decisions the game is over. There is a specific span of time for each decision so it is not so easy for younger students.

Children practice mathematic (addition, subtraction) in a playful way and learn through repetition. The game could be used within school lessons or for playing at home after some initial instruction. There are no misleading information or violence in this game
Learning Object / Suggested activities with students
Students could divide in groups with two people. Each group could be playing the game for a given period of time from the teacher. After this time the players could compare each other depending on which level they reached.

Or the two players try to play on their own (one after the other) comparing who has come further.

Skills and competences

Skills and competences acquired
The players practice subtraction and addition in a repetitive way.

It is a suitable tool for practicing the basics of mathematic and should not be assessed with marks.
Soft skills
Problem solving


Partners' Institution
Kaunas University of Technology
Author of the comments
Lentvaris Kindergarten "Šilas" - Renata Vladimirenka
A great game to perform arithmetic. It is needed quick reaction. Not for all our 6 year old children there was not enough time to count and push right answer. The game develops concentrate attention, reaction, memory, communication and collaboration in group skills.

Comments from kids:
Emilis (6 years): "It is need to know math, because if you count wrongly, you will make a mistake. I can count well and I do that quickly."
Partners' Institution
Kaunas University of Technology
Author of the comments
Raseiniai Šaltinis Progymnasium - Vilma Drungelienė
That is perfect game for students in primary classes to learn two and more numbers. Also useful to get knowledge about terms like "greater than" and "less than".
Partners' Institution
Hellenic Open University
Author of the comments
Vasiliki Kontogianni
The game develops critical thinking skills and time management. Level 1 is excellent for children who have recognize numbers up to 10. However, I think preschool children won

This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018