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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Kaunas University of Technology
Neringa Kelpšaitė


Image source:
Product type
Educational App
Name of the videogame/app
Name of the producer
How to find it
For free
Main technical requirements
Windows, Ios, Android
Native Virtual Reality Support
Target Audience
6-11 years, 12-17 years, 18+ years
Augmented Reality
PEGI Clasification

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
Educational Potential
"Practice speaking, reading, listening and writing. Play a game, answer questions and complete lessons to improve vocabulary and grammar. Start with basic verbs, phrases, and sentences, and learn new words daily.
“This free app and website is among the most effective language-learning methods I’ve tried… lessons come in the form of brief challenges — speaking, translating, answering multiple-choice questions — that keep me coming back for more.” —The New York Times

Most popular language courses in Duolingo are:
• English for Spanish speakers (60M learners)
• Spanish for English speakers (50M learners)
• French for English speakers (30M learners)
Fastest growing language courses in Duolingo are:
• English for French speakers (8M learners)
• German for French speakers (100K learners)

Duolingo for Androids to learn English, Spanish, French, German, Portuguese, Italian, Dutch, Irish, Danish, Swedish, Russian, Ukrainian, Esperanto, Polish or Turkish.

Duolingo for iOS: English, Arabic, Czech, Dutch, French, German, Greek, Hindi, Hungarian, Indonesian, Italian, Japanese, Korean, Polish, Portuguese, Romanian, Russian, Simplified Chinese, Spanish, Thai, Traditional Chinese, Turkish, Ukrainian, Vietnamese.
Learning Object / Suggested activities with students
Pupils divided in groups-teams, can meet in Duolingo Apps with their smartphones for interactive team lesson. Pupils connect for Duolingo groups and participate for highest points of team. Also this game can be as teacher's recommended Apps for developing foreign language skills.

Skills and competences

Skills and competences acquired
The game is perfect for large differ range of age. As it starts from easy and simple words and becomes more and more difficult, every time player connects to Duolingo, he/she will start day training where the last time ended. Player will get reminders daily about upcoming lesson, which encourages to finish the started lessons course, developing resilience.
Teamwork skills can be developed through connecting to the groups-teams, where player is as part of the team and plays to achieve team goal. Also leadership where is possibility to compete with friends or random people.
Self-confidence can be created through new knowledge of particular language.
Soft skills
Self-confidence, Resilience, Team working, Leadership


Partners' Institution
Hellenic Open University
Author of the comments
Tsakalidou Konstantina
Duolingo is structured into small, easy lessons, which is quite motivating for the learner, who keeps coming back for more. It gives the student the ability to connect to other students in class and also play as a member of a team, which makes the app fun to use. It covers reading, writing, listening and speaking skills. However, there aren't clear explanations about grammar rules and also it is quite complicated and therefore inappropriate for a younger learner.
Partners' Institution
Author of the comments
I will try this out!
Partners' Institution
Hellenic Open University
Author of the comments
Eleni Papalazarou
It can be used by students of all ages according to the level of difficulty. Teachers can use it as an alternative form of grammar and vocabulary revision.
Partners' Institution
Hellenic Open University
Author of the comments
Nancy Gkitersou
The teacher can use this game for 5'-10' in the end of the lesson as a revision activity of the new words that the students have been taught. It also helps students recall words they already know.

This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018