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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Kaunas University of Technology
Author
Gintare Dzindzeletaite

APPS/VIDEOGAMES

Image source: Wikipedia
Product type
Leisure videogame with educational potential
Name of the videogame/app
Baldur's Gate II: Enhanced Edition
Name of the producer
Overhaul Games
Year
2013
How to find it
To be Purchased
Main technical requirements
Windows, Linux, Ios, Android
Native Virtual Reality Support
No
Single/Multiplayer
Multiplayer
Type
Action, Adventure, Role Playing, Strategy
Target Audience
12-17 years, 18+ years
Augmented Reality
No
PEGI Clasification
12

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
No related to school subject
Other
Psychology
Educational Potential
Baldur's Gate 2: Enhanced Edition is a downloadable role-playing game (RPG). The game's story focuses on players controlling a protagonist of their own creation who finds themselves travelling across the Sword Coast alongside a party of companions, to unravel the mystery surrounding a sudden iron crisis affecting the region and attempting to discover the culprits behind it, all while uncovering dark secrets about their origins and dealing with attempts on their life. The game promotes creativity, cognition, and planning abilities. The game teaches resource planning, teamwork, goal seeking.

On the other hand, parents need to know that this combat-oriented fantasy game features realistically complex characters who can be good or evil; the latter can steal, lie, cheat, and kill for selfish reasons. Characters can be killed by sword, arrow, spear, magic, or other means, and death can be bloody, although the small characters and visual art style prevent this from becoming too graphic. Characters often rest in taverns and drink alcohol, and on occasion players will encounter drunk characters. Multiplayer matches can expose players to inappropriate content by text chat, although these can be locked to approved players by password. Players also should be aware that this game is challenging and requires a solid understanding of Dungeons & Dragons rules, along with a lot of trial and error, to succeed.
Learning Object / Suggested activities with students
By playing this video game, students may be able to understand a new concept or idea, take on a different perspective, or experiment with different options or variables regarding teamwork, creativity and planning abilities. For example, even if this video game has no related school subject, it may be used by teacher in order to prepare a group of students for a future project implementation and presentation as this game let players to improve their resources planning and goal seeking.

Teacher distributes a class to four teams and gives, for example, one week to play it. The main task is to define characteristics of all players, write it down and represent it in front of the class. After presentations teacher initiates a discussion about different opinions and provided outcomes.

Skills and competences

Skills and competences acquired
Creativity, cognition, and planning abilities, resource planning, teamwork, goal seeking. The game can contribute to the acceleration of the reaction and challenging pursuit of challenges. It can also help people to learn more about characters of different people and what they can hide behind them.

As the successful learning outcome, systematic action planning, resource management could be attributed to this game.
Soft skills
Creativity, Team working

1 Comments


Partners' Institution
FH JOANNEUM
Author of the comments
Natasa
I would like to try out a RPG in class, just to offer students the posibility to aquire soft skills, argumentation skills in teams, team work, strategy planing and reflect a lot about their actions. But to tell you the truth, I never thought that players can adopt a "bad" character. I think this is the reason I would not choose that game.



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

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