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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Hellenic Open University
Vicky Maratou


Product type
Leisure App with educational potential
Name of the videogame/app
Loose Strands
Name of the producer
Darned Sock Productions
How to find it
Direct link if available
Main technical requirements
Native Virtual Reality Support
Target Audience
6-11 years, 12-17 years
Augmented Reality
PEGI Clasification

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
Languages, Literature
Educational Potential
Loose Strands is a beautifully illustrated interactive novel about Roland Bartholomew Dexter the Third, who has never been outside of his family's barbershop. This app could introduce students to the art of storytelling in an engaging way.
The players navigate Roland through the story by choosing the direction of the action and working through the consequences of those choices, good or bad (as in real life). Players make the choices that unlock Roland’s future, by interacting and reacting to the text. Strands of hair guide the way through the story and branch off when choices must be made. An interesting feature is a map that shows the path that has been taken as well as outcomes blocked by the choices already made.
The first chapter is free but the player can unlock the full novel and all interactive features with a single in-app purchase.
Learning Object / Suggested activities with students
Depending on the devices available in the classroom, this game could be used individually, in pairs or as an activity for all students on a smart board.
Teachers can introduce the concept and allow students to interact and create their story. At the end students are asked to present their story to their fellow students and argue their choices. In case of a group activity, students should vote on the best choice.
Teachers should also encourage students to refer to the map when making decisions and in order to keep track of where they have been.

Skills and competences

Skills and competences acquired
Loose Strands can enhance reading and writing skills, logical thinking and design thinking skills.
Soft skills
Critical thinking, Creativity
Emotional intelligence, Empathy


This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018