Translation:
This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Partners' Institution
Hellenic Open University
Author
Vicky Maratou
APPS/VIDEOGAMES
Use in Educational contexts
Skills and competences
1 Comments
Xano Channel
Ignacio Pachés Giner
If the game is easy to deploy in a classroom where pairs of players can freely talk while not disturbing the other pairs, It may be a good reward or tool for the classroom and an easy way to set a quick championship of communication skills amongst them.