This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students
Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.
Hellenic Open University
Leisure App with educational potential
Name of the videogame/app
Name of the producer
Big Duck Games LLC
How to find it
Main technical requirements
Native Virtual Reality Support
6-11 years, 12-17 years, 18+ years
Use in Educational contexts
Degree of required tutoring
Autonomous use by students
No related to school subject
Flow Free is a connect-the-dots puzzle game. Players must find a way to connect two same colored dots spread out on a grid, without bumping into another line that has already been connected. Depending on the level of difficulty there can be as few as four colors on a 5×5 grid, or as many as 10 colors on an 11×11 grid. The goal is to fill each box on the grid with a colored streak. The streak corresponds to the path players used to match the two colored dots. All boxes on the grid must be filled in order for players to move on.
Flow Free gameplay ranges from simple and relaxed to extremely challenging and everywhere in between. Flow Free is an ultra-absorbing puzzle game with thousands of levels. It is well-suited to both children and adults because the game concept is simple though the higher the levels the more challenging it becomes. Flow Free requires increasingly complex thinking skills in order to figure out the one available solution for making connections between the same color dots.
Learning Object / Suggested activities with students
In educational contexts Flow Free can be used as free time activity or bonus activity when students have successfully fulfilled assigned tasks.
Teachers should use this game especially with students that lack planning and are very impulsive. Before connecting any dots players should take a moment to scan the grid and note the best ways to create a path between two corresponding dots. Therefore students have to plan their movements in advance.
Depending on available devices, students could play individually or in pairs and collaborate. Their goal should be to earn more stars and finish each puzzle on first try. If students get stuck on a puzzle, teachers should give them a clue rather than solving it for them.
Teachers are encouraged to ask students questions like "If you connect these colored dots through this path, will this help you to proceed?", etc., in order to make them think more than one step ahead.
Skills and competences
Skills and competences acquired
Students can improve their critical thinking skills, especially in the areas of spatial reasoning and working through a sequence of steps to solve a puzzle.
They can also learn the importance of thinking before making a decision as they look at the number of moves it took them to solve each puzzle.
Stress handling, Patience, Flexibility