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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Xano Channel
Ignacio Pachés Giner


Product type
Leisure videogame with educational potential
Name of the videogame/app
Surviving Mars
Name of the producer
Paradox Interactive / Haemimont Games
How to find it
To be Purchased
Main technical requirements
Windows, Linux, Xbox
Other PlayStation, OSX
Native Virtual Reality Support
Target Audience
12-17 years, 18+ years
Augmented Reality
PEGI Clasification

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
Natural Sciences, ICT, Chemistry, Geography, Physics, Technology
Special needs
Visual impairment, Learning difficulties
Educational Potential

This is a simulation game that locates the simulation in Mars. The player is in charge of establishing a colony and must manage the colony.
There are many aspects of the game that promotes learning, from science to management. The player is exposed to know about chemical elements, technology (present and expected to be in the future), planning, financial management, technology exploration,
The difference in this game is that the game, though being a science fiction game, it takes serioulsy most of the game mechanics.
As such the game doesn't promote learning on a specific school subject to a valuable point. The player will learn, for sure. But the risk is devoting too much time with no specific learning goal or direction.
The linguistic of the games is worth value. The game is beatiful and there is a lot of skilled vocabulary that the player needs to grasp
Learning Object / Suggested activities with students

The best scenario would be the lasts levels of secondary school in matters like chemistry, physics or biology, to promote the willingness to know more science

Skills and competences

Skills and competences acquired
- Resource management
- Planification
- Appreciation for technology development,
- Astronomy, Culture about planetary exploration
The player, once the game has been played for some hours, could give a personal point of view and prediction about the exploration of mars, evaluating the game as a tool to anticipate how it will be
Soft skills
Critical thinking, Problem solving, Creativity, Resilience, Time management, Innovation


This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018