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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.



This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Accademia delle Belle Arti di Brera
Damiano Colacito


Product type
Leisure videogame with educational potential
Name of the videogame/app
Fallout 4
Name of the producer
Bethesda Game Studios
How to find it
To be Purchased
Main technical requirements
Windows, Xbox
Native Virtual Reality Support
Role Playing
Target Audience
18+ years
Augmented Reality
PEGI Clasification

Use in Educational contexts

Degree of required tutoring
Autonomous use by students
Subjects involved
No related to school subject
Special needs
Learning difficulties
Educational Potential
Fallout 4 is an action-playing game set in an open world environment
A new feature to the series is the ability to craft and deconstruct settlements and buildings. The player can select some in-game objects and structures, and use them to freely build their own structures. In addition, the towns can be powered by working with electricity. Merchants who sell materials and non-player characters can inhabit the player's settlements, for which the player must provide sustenance by growing food in makeshift patches and building water spouts. The player can build various defenses around their settlements, such as turrets and traps, to defend against random attacks.
Learning Object / Suggested activities with students
The videogame does not refer to any scholastic topic, but includes many educational and survival lessons in the plot: the recycling of materials, the construction of buildings and furniture, the supply of water, energy and food in the settlements, the assignment to not players of their roles within the settlement and the presence of the protagonist in these places to solve the problems that often arise; all in order to find a wellbeing in a world destroyed by the atomic war.

Skills and competences

Skills and competences acquired
Recycling of materials, construction, responsibility of the player as a leader.
Soft skills
Critical thinking, Problem solving, Time management, Team working, Leadership


This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018