Ignacio Pachés Giner
Leisure App with educational potential
Name of the videogame/app
Name of the producer
Ruben Babaev / PeakSel
How to find it
Main technical requirements
Native Virtual Reality Support
12-17 years, 18+ years
Pegi 12 (nudes in some art pictures)
Use in Educational contexts
Degree of required tutoring
Autonomous use after teacher introduction/explanation
History, Natural Sciences, Arts and Music
This simple app revolves around identifying the painter of classical and modern pictures, that are shown one after another. The app does little more than this. If you want to know more, though you can click for some information about one artist,
The game does not educate or teach anything as such, but can help students of classic art and painting review their knowledge and the built-in help will do theach them on the go , as they use the applications.
Unfortunately, the application is not fancy, attractive or even perfectly usable, but these drawbacks are minor if used for the purpose.
The game and the interface doesn't promote the learning of digital literacy, nor linguistic patterns, but the game reinforces the knowledge of some famous, which are used in multiples situations to express universal ideas and myths.
Learning Object / Suggested activities with students
The best scenario would be using it in arts history in the last levels of secondary school, as a tool to evaluate students knowledge and use it to review facts about painters life and style using
Skills and competences
Skills and competences acquired
To be able to recognize paintings, authors
Distinguish styles from all the painting history up to first half of twentieth century
Critical thinking, Creativity
Hellenic Open University
Its educational value lies in the assessment of acquired or new knowledge about the history of painting and, if it is played frequently, it can familiarise the player with various artistic styles and trends.