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This section of the V4T Project portal provides administrative information for the project contractual partners and for the European Commission and it is password protected.

Games

Translation:
de


This Section provides access to an Online database of:
• The best educational Videogames and mobile apps available on the market
• The most suitable Videogames and Apps that, even if not specifically designed for educational purpose, can be used as teaching or learning tools with students

Videogames and apps are categorized, analyzed and assessed in order to provide the teachers with all the necessary information and hints to make full use of the Videogames and Apps in teaching contexts.

Partners' Institution
Xano Channel
Author
Ignacio Pachés Giner

APPS/VIDEOGAMES

Product type
Leisure App with educational potential
Name of the videogame/app
Art Challenge
Name of the producer
Ruben Babaev / PeakSel
Year
2016
How to find it
For free
Main technical requirements
Ios, Android
Native Virtual Reality Support
No
Single/Multiplayer
Single
Type
Educational
Target Audience
12-17 years, 18+ years
Augmented Reality
PEGI Clasification
Pegi 12 (nudes in some art pictures)

Use in Educational contexts

Degree of required tutoring
Autonomous use after teacher introduction/explanation
Subjects involved
History, Natural Sciences, Arts and Music
Special needs
Visual impairment
Educational Potential
This simple app revolves around identifying the painter of classical and modern pictures, that are shown one after another. The app does little more than this. If you want to know more, though you can click for some information about one artist,
The game does not educate or teach anything as such, but can help students of classic art and painting review their knowledge and the built-in help will do theach them on the go , as they use the applications.

Unfortunately, the application is not fancy, attractive or even perfectly usable, but these drawbacks are minor if used for the purpose.

The game and the interface doesn't promote the learning of digital literacy, nor linguistic patterns, but the game reinforces the knowledge of some famous, which are used in multiples situations to express universal ideas and myths.
Learning Object / Suggested activities with students

The best scenario would be using it in arts history in the last levels of secondary school, as a tool to evaluate students knowledge and use it to review facts about painters life and style using

Skills and competences

Skills and competences acquired
To be able to recognize paintings, authors
Distinguish styles from all the painting history up to first half of twentieth century
Soft skills
Critical thinking, Creativity

4 Comments


Partners' Institution
Hellenic Open University
Author of the comments
Georgia-Zeta Tsigka
Simple and enjoyable game for leisure time.
Its educational value lies in the assessment of acquired or new knowledge about the history of painting and, if it is played frequently, it can familiarise the player with various artistic styles and trends.
Partners' Institution
Hellenic Open University
Author of the comments
Tsakalidou Konstantina
The graphics are quite good, it helps you get a general idea about each painter, but it's limited to only a few particular painters and it doesn't really help you to understand the differences between them.
Partners' Institution
FH JOANNEUM
Author of the comments
Tina
Zum
Partners' Institution
Hellenic Open University
Author of the comments
Nancy Gkitersou
I agree that students review their knowledge and I think it is more an entertaining acivity than an educational one. As an evaluation tool, it could be useful.



This project has been funded with support from the European Commission. This web site reflects the views only of the author, and the Commission cannot be held responsible for any use which may be made of the information contained therein.

The V4T - Videogames 4 Teachers project © 2018